I did notice one card in particular that I found quite over powering. The card allows you to play two extra water balloons on your turn, which can be enough to wash out 1 to 2 kids on the first turn of the game. Not really ideal in a two player game for sure. One could argue that this card is balanced by the card that allows you to have a washed out kid return to your team dry, but this relies heavily on luck.
The first five games were directed by Sakaguchi, who also provided the original concepts.[74][102] He drew inspiration for game elements from anime films by Hayao Miyazaki; series staples like the airships and chocobos are inspired by elements in Castle in the Sky and Nausicaä of the Valley of the Wind, respectively.[103] Sakaguchi served as a producer for subsequent games until he left Square in 2001.[74][102] Yoshinori Kitase took over directing the games until Final Fantasy VIII,[104][105][106] and has been followed by a new director for each new game. Hiroyuki Ito designed several gameplay systems, including Final Fantasy V's "Job System", Final Fantasy VIII's "Junction System" and the Active Time Battle concept, which was used from Final Fantasy IV until Final Fantasy IX.[74][104] In designing the Active Time Battle system, Ito drew inspiration from Formula One racing; he thought it would be interesting if character types had different speeds after watching race cars pass each other.[107] Ito also co-directed Final Fantasy VI with Kitase.[74][104] Kenji Terada was the scenario writer for the first three games; Kitase took over as scenario writer for Final Fantasy V through Final Fantasy VII. Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy X-2. He also worked as the scenario writer for the spin-off series, Kingdom Hearts.[108] Daisuke Watanabe co-wrote the scenarios for Final Fantasy X and XII, and was the main writer for the XIII games.[109][110][111]
Sorry about this rating, but right now I am so ticked that this is what you get.  We have a gift card for Bourbon & Butcher and was counting on some good food as we drove all over grape road trying to find this place.  The GPS kept taking us all around the Corn Dance, Outback and even the tire store, and could not find it.  Tried to call and was told by a recording that they opened at 5 PM, (it was 5:05).  After a great deal of time and being really hungry, we gave up and drove the 1/2 hour in traffic, rain and all, back to our little town where we had a great prime rib dinner.

^ "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix Co., Ltd. October 31, 2006. Archived from the original on December 6, 2013. Retrieved April 8, 2011. Hiroshi Minagawa: In the course of development, Jun Akiyama and Daisuke Watanabe came up with many ideas but ultimately we had to abandon many of them. I'd heard their original ideas and I wish we could have included them all. Once we began development and many of the systems were in place, the team had many progressive ideas. It was the most enjoyable part of the project. But as we approached the project's end, I had to point out features we had to drop in order for the game to be finished. Which is unfortunate, since I'm sure people would have enjoyed the game that much more if we could have left all our original ideas in.

The first installment of the series was released in Japan on December 18, 1987. Subsequent games are numbered and given a story unrelated to previous games, so the numbers refer to volumes rather than to sequels. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. Future installments will appear on seventh and eighth generation consoles. As of November 2016, the series includes the main installments from Final Fantasy to Final Fantasy XV, as well as direct sequels and spin-offs, both released and confirmed as being in development. Most of the older games have been remade or re-released on multiple platforms.[1]
I called 20min before closing to ask if they would still take a pickup order for sushi, and they kindly helped me out! Ordered 2 Rainbow Rolls, the order was prompt and ready when we came to pickup (within 10min of placing the order!). There was a generous amount of fish on top, nice thick slices of hamachi, tuna, ebi, salmon and halibut. The fish tasted very fresh, rice was well seasoned, the roll fillings were generous and fresh as well ...a quality sushi roll.:) The only negative is they didn't tell me the price over the phone, so I was slightly surprised at checkout. Their Rainbow Roll is a little more expensive here, compared to other sushi shops in the area - BUT the roll is large and the ingredient quality/fish freshness was great, so it's worth it imo. You get what you pay for! (In hindsight I normally would've asked, but I was rushing and forgot - hence I didn't mark a star down, as in my opinion it's just a note and not reflective of their service or food quality.)
First off, full disclosure, I have been a subscriber of Board Game Bento from the very beginning. I can say I have really enjoyed getting this every month. I have a large collection of games (800+) and BGB manages to include ones I don’t already own every month. I think I average 1 duplicate a month. I like the thrill of not knowing what will be in the box each month. I also like that they put in games that I might not have given a try otherwise. Take Burger Boss by Legend Express. It comes in a square box and a plastic hamburger. Looking at it, you would think it was a game for small children. It is actually a fun worker placement game that can be used to introduce new people to the mechanic. I never would have thought to give that game a try and would have passed it up just by looking at the packaging. As long as I keep getting these types of games, I’ll keep subscribing.
I originally wasn't going to subscribe for this one as the theme didn't really interest me, but a discount offer, the mention that this box would have over $100 worth of games, and the hint that one of the games was a Spiel des Jahres nominee got me to give in. Based on the month's theme, I thought the SdJ nominee would've been Codenames or less likely, T.I.M.E. Stories. Alas, the "nominee" was Spyfall. Overall, I'm not very excited about this box as I don't play these types of games, though Salem looks interesting. 

hail hydra board game