The series has received critical acclaim for the quality of its visuals and soundtracks. In 1996, Next Generation ranked the series collectively as the 17th best game of all time, speaking very highly of its graphics, music and stories. It was awarded a star on the Walk of Game in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). WalkOfGame.com commented that the series has sought perfection as well as having been a risk taker in innovation. In 2006, GameFAQs held a contest for the best video game series ever, with Final Fantasy finishing as the runner-up to The Legend of Zelda. In a 2008 public poll held by The Game Group plc, Final Fantasy was voted the best game series, with five games appearing in their "Greatest Games of All Time" list.
High Noon Saloon by Slug Fest Games: I enjoy a lot of Red Dragon Inn but I hadn’t heard of this one before. Luckily for me I have someone in the house who loves westerns, so the game was well received. After opening it I wasn’t super impressed with the bits but after doing a little more research I was happy to see it got a decent BGG rating. Which was a huge plus for a game I hadn’t heard of before that was published five years ago. I’m really hoping this game will be a diamond in the rough.
In our shipment, unboxed in the video below, you can see exactly what we saw when opening the box. A decent expectation is three games: one “filler” level game (Rocky Road ala Mode), one medium box (Hotshots), and one more mainstream level game (New York 1901). All of the titles are light to medium in terms of difficulty and still relatively new. The box also included one cooperative game which was nice. Overall, it’s easy to see that the games provided are curated and sometimes also have a theme.
My brother-in-law comes here regulary... like every week! And he highly recommends Kappa. He took us here to celebrate my birthday and we had a great Sunday night dinner! We made reservations in advance and the place was packed. I should have done a better job paying attention to what he was ordering, but everything we had was good! We started with some sashimi and nigiri items (including lobster tail and uni), then several rolls. My bro's favorite is the spam and eggs. For our 10-month old baby, we ordered her the avocado tempura and gyoza. She was having a great time enjoying her dishes! We also had creamy mermaid (which is like a crispy egg roll with cream cheese) sake, miso broth and ended with tempura ice cream. It was definitely a great birthday dinner because we tried a little bit of everything! I see why he comes here everytime he's craving sushi!
The box then featured a pair of two-player titles. First up is Super Showdown by Touch Paper Press. The game is about the size of a paperback book, making it easy to pack up and take with you, and features graphics similar to the golden age of comics. The board itself is a square as long as a regular playing card. One takes the role of hero and the other villain as you take turns rolling dice and placing cards down to try and outsmart each other either with the highest card value during confrontations, being the only one at the center of Mayhem or trying to bust your opponent’s card total in a battle of wits. The game just takes a few minutes to learn and set up, and only 10 minutes to get an entire game in, meaning it’s great to use to pass a few minutes, or to use while waiting for the latest hero movie to start.
In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. In 1987, Square designer Hironobu Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to university. Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles. In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to "FF", which would sound good in Japanese. The name was originally going to be Fighting Fantasy, but due to concerns over trademark conflicts with the roleplaying gamebook series of the same name, they needed to settle for something else. As the word "Final" was a famous word in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the "FF" abbreviation would have done.
the only one I've ever saw that made sense was an electronics maker-esque kind of deal. if you were getting into messing around with audrinos, raspberry pis, breadboards, etc, it was pretty great. you got a bunch of resistors, leds, jumpers, boards, transistors, capacitors, motors, mini solar panels, etc and a bunch of practical and cool projects to do.
The series has inspired numerous game developers. Fable creator Peter Molyneux considers Final Fantasy VII to be the RPG that "defined the genre" for him. BioWare founder Greg Zeschuk cited Final Fantasy VII as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work. The Witcher 3 senior environmental artist Jonas Mattsson cited Final Fantasy as "a huge influence" and said it was "the first RPG" he played through. Mass Effect art director Derek Watts cited Final Fantasy: The Spirits Within as a major influence on the visual design and art direction of the series. BioWare senior product manager David Silverman cited Final Fantasy XII's gambit system as an influence on the gameplay of Dragon Age: Origins. Ubisoft Toronto creative director Maxime Beland cited the original Final Fantasy as a major influence on him. Media Molecule's Constantin Jupp credited Final Fantasy VII with getting him into game design. Tim Schafer also cited Final Fantasy VII as one of his favourite games of all time.
The board game rules this game runs on are surprisingly fun, but the real value in this game are the 42 miniatures it comes with! All but one of them are recasts of minis from previous lines D&D has produced over the years (Including one huge red dragon bless them.) all for $42.89. I scoured this website and did the math, If you wanted to buy all these miniatures in their original painted versions it would cost $362.89. That is a HUGE amount of value! And the fact that these minis don't come painted isn't even much of a problem because after a wash with a soapy tooth brush and a base coat of gesso, they take paint very well and you can get them to look amazing all on your own!
However, unless you have a particularly robust collection or are like several GeekDad contributors (who shall remain nameless) and have a Kickstarter obsession, you’re probably safe. The games are generally from smaller, independent publishers and started out on a crowdfunding platform. Which–to me–makes them all the more exciting. These are games that might not land on “hot” lists but still deserve table time.
I’m a big fan of monster movies, the main reason being how much variety there is in the genre. There’s horror, of course, but even straight up scary movies have different types; like psychological horror or body horror. Movie monsters are often separated by subgenres, and this month’s games definitely capture that idea. To paraphrase a parody of prolific horror film auteur M. Night Shyamalan, what a Twisted Creature!
Board Game Bento, today’s sponsor, has a different theme each month, and they guarantee at least $80 worth of games and accessories in each box. A monthly subscription (with no commitment and the ability to cancel anytime) will set you back $50 + s/h. Committing to a six-month subscription reduces that price a bit. So it’s pricier than the comic book version (and many other monthly subscription boxes), which obviously means you’re taking more of a risk.
wingspan board game