We played Spyfall in our most recent game night, and you’ll see this week’s Game Night recap as well as a formal review of the game later on Board of Life. Suffice to say that we couldn’t have been more excited to learn this game, which we discovered has a very interesting dual dynamic: if you’re not the spy that round, you have to “find your crew” as fast as possible by tipping them off without tipping off the spy; if you’re the spy, you’re in the dark and must gather your intelligence before the rest of the group realizes who is the odd man (or woman) out.
In the mid-1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. In 1987, Square designer Hironobu Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. Though often attributed to the company allegedly facing bankruptcy, Sakaguchi explained that the game was his personal last-ditch effort in the game industry and that its title, Final Fantasy, stemmed from his feelings at the time; had the game not sold well, he would have quit the business and gone back to university. Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles. In 2015, Sakaguchi explained the name's origin: the team wanted a title that would abbreviate to "FF", which would sound good in Japanese. The name was originally going to be Fighting Fantasy, but due to concerns over trademark conflicts with the roleplaying gamebook series of the same name, they needed to settle for something else. As the word "Final" was a famous word in Japan, Sakaguchi settled on that. According to Sakaguchi, any title that created the "FF" abbreviation would have done.
Kappa Sushi is my goto place for sushi in San Diego. I was introduced to this place by a colleague and it's amazing. My favorite dish here is to ask the chef's choice of rolls. Every time its something new and exciting. I have family and friends who are strict vegetarians and vegans. So whenever I am there with them I just request for the chef's choice of rolls. I have them to thank for letting me introduce my family to vegetarian sushi. I know you are thinking veggie sushi ... hmm. But let me tell you its amazing and Kappa Sushi is the best place to try it. Just request for the chef's choice and you will thank me later.
Wormax.io is an eat-or-be-eaten multiplayer game. Strongly inspired by Slither.io, Wormax.io improves upon its predecessor in several big ways. Acceleration, Stop, and Ghost are three unlockable skills that make the gameplay much more dynamic and competitive. At any point during the game, players can slither over a multitude of boosters for extra health, vision, and magnetic abilities. Wormax.io also has excellent replay value, thanks to its unique “Artifact” currency and league system.
Investigate, the theme of May’s Board Game Bento, is not unknown to tabletop gamers, whether the classic mansion setting of Clue, or the psychic detectives in the seance simulator, Mysterium, or the more direct dungeon delving and looting of Dungeons & Dragons. In a way, every subscription box promises a mystery, so the Investigate themed Board Game Bento is the most sincere subscription box of them all, admitting to the opener that it is, indeed, a Schrodinger’s Cat of unknown contents—unless, of course, the user has sought spoilers on Google or unboxing videos on YouTube prior to its arrival. On that note, if you’re a subscriber and you haven’t received your Board Game Bento this month, be aware that spoilers lie below, and proceeding would be like peeking in the Clue envelope.
Final Fantasy has spawned numerous spin-offs and metaseries. Several are, in fact, not Final Fantasy games, but were rebranded for North American release. Examples include the SaGa series, rebranded The Final Fantasy Legend, and its two sequels, Final Fantasy Legend II and Final Fantasy Legend III. Final Fantasy Mystic Quest was specifically developed for a United States audience, and Final Fantasy Tactics is a tactical RPG that features many references and themes found in the series. The spin-off Chocobo series, Crystal Chronicles series, and Kingdom Hearts series also include multiple Final Fantasy elements. In 2003, the Final Fantasy series' first direct sequel, Final Fantasy X-2, was released. Final Fantasy XIII was originally intended to stand on its own, but the team wanted to explore the world, characters and mythos more, resulting in the development and release of two sequels in 2011 and 2013 respectively, creating the series' first official trilogy. Dissidia Final Fantasy was released in 2009, a fighting game that features heroes and villains from the first ten games of the main series. It was followed by a prequel in 2011. Other spin-offs have taken the form of subseries—Compilation of Final Fantasy VII, Ivalice Alliance, and Fabula Nova Crystallis Final Fantasy.
In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents. Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and Final Fantasy XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the "Conditional Turn-Based" (CTB) system. This new system returned to the previous turn-based system, but added nuances to offer players more challenge. Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command. Final Fantasy XII continued this gameplay with the "Active Dimension Battle" system. Final Fantasy XIII's combat system, designed by the same man who worked on X, was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children. The latest installment to the franchise, Final Fantasy XV, introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on a fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items.
I'd often considered getting this, but the few unboxings I'd seen left me unimpressed. Now that I've seen their entire history? Thank god I never spent my money on them. There's a small handful of games I'd actually want to play, a bunch of games I know I'd play once, say "that was cute" and then never pull off the shelf, and a TON of bottom of the barrel garbage games.
May’s theme is “What’s Cooking.” This means it includes food/cooking-themed games and accessories, and they’ve asked me to write some recipes based on the games to be included in the box! No spoilers, but you’re gonna LOVE the box, and the recipes are all perfect game night snacks/treats. Want to check it out for yourself? You can save $10 off your order with code “HOSTESS”! You only have until May 2nd to sign up for the “What’s Cooking” box, so hustle on over! Check it out at www.boardgamebento.com.
I can’t necessarily recommend which tool is the best for tracking your personal habits and goals, as all of them have their quirks. What I can do however (yes, it’s a bit of a cop-out) is tell you that the tool to use is whatever works best for you. I personally keep track of my daily habits and personal goals with a combo Evernote for input and then a Google spreadsheet for long-term tracking.
I called 20min before closing to ask if they would still take a pickup order for sushi, and they kindly helped me out! Ordered 2 Rainbow Rolls, the order was prompt and ready when we came to pickup (within 10min of placing the order!). There was a generous amount of fish on top, nice thick slices of hamachi, tuna, ebi, salmon and halibut. The fish tasted very fresh, rice was well seasoned, the roll fillings were generous and fresh as well ...a quality sushi roll.:) The only negative is they didn't tell me the price over the phone, so I was slightly surprised at checkout. Their Rainbow Roll is a little more expensive here, compared to other sushi shops in the area - BUT the roll is large and the ingredient quality/fish freshness was great, so it's worth it imo. You get what you pay for! (In hindsight I normally would've asked, but I was rushing and forgot - hence I didn't mark a star down, as in my opinion it's just a note and not reflective of their service or food quality.)
Several video games have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy II in 1989, and was followed by a manga adaptation of Final Fantasy III in 1992. The past decade has seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into a manga, and Final Fantasy XI has had a novel and manga set in its continuity. Seven novellas based on the Final Fantasy VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended. The Final Fantasy X and Final Fantasy XIII series have also had novellas and audio dramas released. Two games, Final Fantasy Tactics Advance and Final Fantasy: Unlimited, have been adapted into radio dramas.
The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise. Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone game, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities from its predecessor, while some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system. Video game writer John Harris attributed the concept of reworking the game system of each installment to Nihon Falcom's Dragon Slayer series, with which Square was previously involved as a publisher. The company regularly released new games in the main series. However, the time between the releases of Final Fantasy XI (2002), Final Fantasy XII (2006), and Final Fantasy XIII (2009) were much longer than previous games. Following Final Fantasy XIV, Square Enix stated that it intended to release Final Fantasy games either annually or biennially. This switch was to mimic the development cycles of Western games in the Call of Duty, Assassin's Creed and Battlefield series, as well as maintain fan-interest.
First impressions of the box was that I had never heard of any of these games, which is not a bad thing. Part of the reason I wanted to try this service is like the fun of exploring new games at conventions. After getting into each game and having read the rules, it became obvious to me that I liked the sound of each game, but I quickly realised that as much as the board game Capitals appealed to me, it would not be a game that my family would like to play.
The Super Nintendo Entertainment System (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy IV was released in 1991; in North America, it was released as Final Fantasy II. It introduced the "Active Time Battle" system. Final Fantasy V, released in 1992 in Japan, was the first game in the series to spawn a sequel: a short anime series, Final Fantasy: Legend of the Crystals. Final Fantasy VI was released in Japan in 1994, titled Final Fantasy III in North America.
I’m a big fan of monster movies, the main reason being how much variety there is in the genre. There’s horror, of course, but even straight up scary movies have different types; like psychological horror or body horror. Movie monsters are often separated by subgenres, and this month’s games definitely capture that idea. To paraphrase a parody of prolific horror film auteur M. Night Shyamalan, what a Twisted Creature!
Several games within the series have become best-selling games. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X respectively. Final Fantasy VII has sold more than 11 million copies worldwide, earning it the position of the best-selling Final Fantasy game. Within two days of Final Fantasy VIII's North American release on September 9, 1999, it became the top-selling video game in the United States, a position it held for more than three weeks. Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG. The MMORPG, Final Fantasy XI, reached over 200,000 active daily players in March 2006 and had reached over half a million subscribers by July 2007. Final Fantasy XII sold more than 1.7 million copies in its first week in Japan. By November 6, 2006—one week after its release—Final Fantasy XII had shipped approximately 1.5 million copies in North America. Final Fantasy XIII became the fastest-selling game in the franchise, and sold one million units on its first day of sale in Japan. Final Fantasy XIV: A Realm Reborn, in comparison to its predecessor, was a runaway success, originally suffering from servers being overcrowded, and eventually gaining over one million unique subscribers within two months of its launch.