I did notice one card in particular that I found quite over powering. The card allows you to play two extra water balloons on your turn, which can be enough to wash out 1 to 2 kids on the first turn of the game. Not really ideal in a two player game for sure. One could argue that this card is balanced by the card that allows you to have a washed out kid return to your team dry, but this relies heavily on luck.
In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents.[3][74] Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and Final Fantasy XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle" (ATB) system that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Ito, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the "Conditional Turn-Based" (CTB) system.[3][23][83] This new system returned to the previous turn-based system, but added nuances to offer players more challenge.[19][84] Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command.[85] Final Fantasy XII continued this gameplay with the "Active Dimension Battle" system.[86] Final Fantasy XIII's combat system, designed by the same man who worked on X,[87] was meant to have an action-oriented feel, emulating the cinematic battles in Final Fantasy VII: Advent Children. The latest installment to the franchise, Final Fantasy XV, introduces a new "Open Combat" system. Unlike previous battle systems in the franchise, the "Open Combat" system (OCS) allows players to take on a fully active battle scenario, allowing for free range attacks and movement, giving a much more fluid feel of combat. This system also incorporates a "Tactical" Option during battle, which pauses active battle to allow use of items.[88]
This one is worth looking for. Exceptional friendly service, nice atmosphere. Our food was excellent - the bourbon burger made with dry-aged beef and pickled jalapenos was a wow. Pastrami is intensely pastrami and excellent. Try the bento box of multiple daily specials to get a good overview of what they offer. Pollo rico slider was a little dry but you could definitely taste the outdoor grilled flavor. The matchstick fries were a big hit at our table. I think a lot of people don't know this place is open yet or how to find it even though it's part of the Corndance building.  It's one of the best burger and casual food places in town and it's local. We'll be back, especially to try all the cool "hot dogs" which look like the now closed Hot Doug's in Chicago.
The only negative is they didn't tell me the price over the phone, so I was slightly surprised at checkout.  Their Rainbow Roll is a little more expensive here, compared to other sushi shops in the area - BUT the roll is large and the ingredient quality/fish freshness was great, so it's worth it imo.  You get what you pay for!  (In hindsight I normally would've asked, but I was rushing and forgot - hence I didn't mark a star down, as in my opinion it's just a note and not reflective of their service or food quality.)

vindication board game

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